I have compiled a list of the animals I like to use most in my colony. To decide which is the best animal in each category you need to look at its attributes like Hunger rate, Filth rate, Breeding rate, Wilderness rate, Hit point and Damage. If controlled wisely you can restrict the damage to your enemies. Boomrats and Boomalopes have the additional ability to explode on death. Good battle animals need to move fast, hit hard and last long on the battlefield. Most animal in the game can be trained to be released in combat. When tamed you can exploit this by letting them hunt for you. These predator are either dangerous when roaming free, since they tend to mistake your colonist and animals for easy meals. Many carnivorous animals hunt on their own, such as the fox or wolf. Those animals are Alpacas (35 kg), Dromedaries (70 kg), Muffalo (73.5 kg), Homo Sapiens Coloniensis (35 kg) and Homo Sapiens Captivum(35 kg). There are only five vanilla animals usable for caravans. Some of them also produce milk as a byproduct. Very good for late game, when your growers can support the additional food requirements and you rather don’t waste time and health for hunting. These animals have the best green to red conversion rate or just beautiful hair. There are many animal that are able to haul.ĪKA Grass to Meat Converters or Fabric Producers. I suggest to create a small army of hauling animals early in the game. The most useful animals in the group, since these guys make you life more comfortable. Hauler, Livestock, Pack animal, Predator and Combat. In combat against other pawns I suggest a long range weapon without burst fire ( bolt action or sniper rifle ) to prevent friendly fire on your animals. For Handling jobs a Trigger Happy pawn with a Shotgun or SMG is a good choice, dealing as much damage as possible at close range. Lacking a brawler or decent melee pawn, a gunman is viable too. Sadly, Tynan removed melee hunting, so you have to manually order them to hunt. Brawler handler make good hunters as well. Using a brawler with a shield belt is your best choice, to counter angry animals and protect your handler from friendly fire. They will level at a decent rate, when you order them to tame or train six or more animals everyday.Īll animals in the game are melee fighters. You can train your handler by taming and training animals with low wilderness, such as Alpacas or Dogs. ( sometimes literally ) Passion in animal skill is a must. It is a slow and painful process to train handler. Night owl – Good trait for a Doctor, less so for a job that needs the animals awake. So even a slothful Handler is ( nearly ) as effective as a Hard Worker. Global workspeed – Handling does not require global work speed, except for milking and sheering. Handlers work outside and in dirty or bloody environments and if they aren’t psychos they have to deal with the eventual loss of a bonded animal. Mood bonus – Sanguine, Optimist, Iron will, Steadfast. Psychopath – Since your handler is the most likely person to form bonds with your animals, this trait is a good way to prevent this. Move speed – Jogger or Fast walker is always good to have for every pawn. Your handler needs a healthy pair of legs. And since animal handling consists mostly of walking, The success chance to tame or train animals is based on manipulation and talking.A handler with a missing jaw may find it difficult to handle their animals. The first step to tame and train animals is a good handler. Feel free to enhance or correct my guide if necessary. So I made this guide to encourage more players to use animals and experience how amazing they are. Even a seemingly useless animal can still nuzzle a colonist and brighten the day. Some animals can become our main arsenal against raiders. They have many use when trained properly. Animals are our best friends in Rimworld and our demise when they’re manhunting.
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